It could have been through Unity Application.OpenUrl However, there is another way above iOS6 to pop up the evaluation box in the application
Then I added a function to the previous NativeShare, and it can be used.
Look at the previous code here: Unity3D - Implementation of calling IOS native sharing
The first is the. h file:
#import <UIKit/UIKit.h> #Import < storekit / storekit. H > / / introduce the pop-up Library @interface GJCSocialShare : NSObject<SKStoreProductViewControllerDelegate>//To implement the callback of the pop-up box, there will be a callback when canceling, which must be added + (id) sharedInstance; - (void) nativeShare:(NSString*)text media: (NSString*) media; - (void) showStoreProductInApp:(NSString *)appID;//Open the corresponding application details by passing in an appID - (void) productViewControllerDidFinish:(SKStoreProductViewController *)viewController;//Callback when the pop-up box is closed @end
Those added with comments at the back are all new ones
Secondly. mm file:
... - (void)showStoreProductInApp:(NSString *)appID{//Method implementation Class isAllow = NSClassFromString(@"SKStoreProductViewController"); if (isAllow != nil) { SKStoreProductViewController *storeVC = [[SKStoreProductViewController alloc] init]; [storeVC.view setFrame:CGRectMake(0, 200, 320, 200)]; [storeVC setDelegate:self]; [storeVC loadProductWithParameters:@ completionBlock:^(BOOL result, NSError *error) { if (result) { NSLog(@"show component: true"); UnitySendMessage("GJCNativeShare", "OnOpenAppStoreSuccess", [GJC_DataConvertor NSStringToChar:@"Success"]); UIViewController *vc = UnityGetGLViewController(); [vc presentViewController:storeVC animated:YES completion:nil]; }else{ NSLog(@"error:%@",error); UnitySendMessage("GJCNativeShare", "OnOpenAppStoreFailed", [GJC_DataConvertor NSStringToChar:error.localizedDescription]); } }]; }else{ NSLog(@"Not support this controller, use openUrl to AppStore!"); UnitySendMessage("GJCNativeShare", "OnOpenAppStoreSuccessURL", [GJC_DataConvertor NSStringToChar:@"Success on url"]); //System versions lower than iOS6 do not have this class and do not support this function NSString *string = [NSString stringWithFormat:@"https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=%@&pageNumber=0&sortOrdering=2&type=Purple+Software&mt=8",appID]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:string]]; } } //Callback - (void)productViewControllerDidFinish:(SKStoreProductViewController *)viewController { NSLog(@"show component finished"); UnitySendMessage("GJCNativeShare", "OnOpenAppStoreFinished", [GJC_DataConvertor NSStringToChar:@"Finished"]); //In the proxy method, miss is the VC [viewController dismissViewControllerAnimated:YES completion:nil]; } ...
Thirdly, add an interface to the end of the. mm file that can be called by the Unity side
extern "C" { void _GJC_OpenAppStore(char* appId) { NSString *appID = [GJC_DataConvertor charToNSString:appId]; [[GJCSocialShare sharedInstance] showStoreProductInApp:appID]; } }
Next, take a look at the. cs file of Unity. We also need to add the corresponding method:
public class GJCNativeShare : MonoBehaviour { #if UNITY_IPHONE && !UNITY_EDITOR [DllImport ("__Internal")] private static extern void _GJC_OpenAppStore(string appID);//---add--- #endif public delegate void OnNativeEvent(string msg); public OnNativeEvent onOpenAppStore = null; //---add--- private void OnNativeShareCancel(string result){ // Debug.Log("cancel: " + result); if (onShareCancel != null){ onShareCancel(result); } } //After loading, display interface / / - -- add--- private void OnOpenAppStoreSuccess(string result){ Debug.Log("Success: " + result); if (onOpenAppStore != null){ onOpenAppStore("Success"); } } //The interface is closed, whether it is cancel or other operations / / - -- add--- private void OnOpenAppStoreFinished(string result){ Debug.Log("Finished: " + result); if (onOpenAppStore != null){ onOpenAppStore("Finished"); } } //If the iOS version does not support it, it will automatically jump to the AppStore and return / / - -- add--- private void OnOpenAppStoreSuccessURL(string result){ Debug.Log("Success: " + result); if (onOpenAppStore != null){ onOpenAppStore("Success on url"); } } //Loading failed, problem / / - -- add--- private void OnOpenAppStoreFailed(string result){ Debug.Log("Failed: " + result); if (onOpenAppStore != null){ onOpenAppStore("Failed"); } } }
Then, how to add calling methods to any script:
public class Main : MonoBehaviour { void Start() { GJCNativeShare.Instance.onOpenAppStore = OnNativeEvent; } public void OnOpenAppStore(){ GJCNativeShare.Instance.OpenAppStore("1251737937"); } void OnNativeEvent(string msg){ Debug.Log("OnNativeEvent: " + msg); //--- your code } }
Open the result as like as two peas in the AppStore, which are exactly the same as the box that pops up.
I opened it with the previous online application, which can be displayed.
In addition, it should be noted that on the Unity side, you can select the native. h or. mm file and select it from the right border StoreKit.frameword Tick, like this:
The Social check means that only the native sharing component is used. The function I added on the original basis should also be checked.