Canvass' carousel draw

Canvass' carousel draw 1. Sorting (1) the rotary table is mainly the product position / / sAngle start radian baseRadian product default radian ...
Canvass' carousel draw

1. Sorting

(1) the rotary table is mainly the product position

/ / sAngle start radian baseRadian product default radian [option.canvas / 2.25 large circle radius

let tranX = 0 + Math.cos(sAngle + _option.baseRadian / 2) * _option.canvasH / 2.25;
let tranY = 0 + Math.sin(sAngle + _option.baseRadian / 2) * _option.canvasH / 2.25;
context.translate(tranX, tranY);
context.rotate(sAngle + _option.baseRadian / 2 + Math.PI / 2);

(2) add return after clearnterval, or it will be executed several times more, which will cause inaccuracy

(3) there are two pictures loaded on the turntable, one is the outer frame and the other is the inner one. When clicking, the middle picture will flash,

Here we use a canvas to draw a picture in advance, and then draw the canvas every time we redraw it

(4) the first time Firefox records that the middle button is not displayed will appear. See the code in detail

2. Code

<script> /* 1 Lottery steps - (1) create the initialization method initLucky() to declare all the parameters needed to obtain ajax (temporarily simulated with fake data) (2)Draw the outermost border only once (3)Draw the middle sector and product information, beautify the information display (4)Draw start selection button only draws once (5)Bind the click method and determine whether the click range with the user is within the selection button, At the same time, you can pop up several times according to the demand selection (the selection times must be active), and calculate the product according to the background return result (6)Use setTimeOut or requestAnimationFrame (first used set) Personal judgment stop is based on the rotation radian. If it exceeds this radian, it will stop. (judgment will have some errors, to be improved) (7) Callback function, the product information will pop up after success 2 Problem - (1) button blinks when redrawing - Double cache try (OK) (2) The first painting doesn't show any ghost... (adjust the painting order, and it turns out that sometimes there is, sometimes there is no) (2.5) The problem is still because of the image loading... Firefox has a problem (gave up) (3) Check that the judgment in the punishment area of the incident has not written red firstUpdate 2018/7/17 22:36 lastUpdate 2018/7/18 16:25 */ function initLucky(options) { //Put all the required variables in one object // console.log(options.textlist) let defaultOption = initOption(options); drawBorder(defaultOption); //Initialization objects consider whether to use constructors or methods to write initialization (consider only saving variables or selecting methods) function initOption(_option) { var optionA = { canvas: document.getElementById(`$`), //object canvasW: document.getElementById(`$`).parentNode.offsetWidth, //Wide this refers to windows!!! I'm afraid there are mistakes in strict mode canvasH: document.getElementById(`$`).parentNode.offsetHeight, //high context: canvas.getContext("2d"), //Context object productsList: _option.textlist, //Product list // Lengthaa: "option. Textlist. Length, / / can't get this.productsList why? This points to windows!!! baseRadian: Math.PI / 180 * 360 / _option.textlist.length, //Default radian backgroundImg: _option.backgroundImg, // Background picture clickImg: _option.clickImg, //Click button picture alternateColor: _option.alternateColor, //Alternate colors alternateColor2: _option.alternateColor2, //Alternate color 2 stratRadian: _option.stratRadian, //Enlightenment arc wordSub: _option.wordSub, //Intercepts the length of the string (substring () I use) timer: "", // Save setinterval roateRadian: 0, // The angle of rotation luckPosition: 0, //Winning position successId: _option.successId, //Win pop-up message box cacheImg: "", frequency: _option.frequency, //Limit the number of sweepstakes flagTimes: 0, //Set permissions can only be clicked once } //Set the width and height of canvas optionA.canvas.width = optionA.canvasW; optionA.canvas.height = optionA.canvasH; createCache(optionA); return optionA; } //end //Try to talk about double cache on the Internet due to picture flicker function createCache(_option) { if (!_option.cacheImg) { let cacheCanvas = document.createElement("canvas"); let cacheContext = cacheCanvas.getContext("2d"); let img = new Image(); img.onload = function () { cacheCanvas.width = _option.canvasH / 3.2 * (img.width / img.height); cacheCanvas.height = _option.canvasH / 3.2; cacheContext.drawImage(img, 0, 0, _option.canvasH / 3.2 * (img.width / img.height), _option.canvasH / 3.2); // _option.cacheImg = cacheCanvas; / / if the image is loaded and the assignment is completed, an error will be reported } img.src = _option.clickImg; _option.cacheImg = cacheCanvas; //This will not report an error, but the clicked image will disappear. Currently, it only appears in Firefox } } //end //Draw outermost border function drawBorder(_option) { //Because the plug-in's own prompt is context. For convenience, assign a value let context = _option.context; //Let the basic points of all figures be in the middle context.translate(_option.canvasW / 2, _option.canvasH / 2); //Preservation context.save(); context.beginPath(); let img = new Image(); img.onload = function () { if (_option.cacheImg) { //Since the figure given is a rectangle, I have absolutely made the radius in units of height context.drawImage(img, -_option.canvasH / 2, -_option.canvasH / 2, _option.canvasH, _option .canvasH); //ps due to the first loading, the picture may not be recorded //It's a little stupid to do this. Who has a better way? Please contact me 578024797 let img2 = new Image(); img2.onload = function () { //It was meant to be written outside, but because of the hierarchical order, it can only be written inside drawProducts(_option); //Click events registeClick(_option); } img2.src= _option.clickImg; } } img.src = _option.backgroundImg; //recovery context.restore(); } //end //Product drawing function drawProducts(_option) { let context = _option.context; //Preservation for (let index = 0; index < _option.productsList.length; index++) { let sAngle = _option.baseRadian * index + _option.stratRadian; context.save(); context.beginPath(); context.rotate(_option.roateRadian * Math.PI / 180); //When setting out, just adjust the angle of the page, please watch //Judge colors if (index % 2 === 0) { context.fillStyle = _option.alternateColor; // context.fillStyle = "#000"; //test } else { context.fillStyle = _option.alternateColor2; } //There is a bit of error in the distance between the top and bottom of ps. how do I always feel that is the reason for the background map //Draw the great circle context.arc(0, 0, _option.canvasH / 2.25, sAngle, sAngle + _option.baseRadian, false); //Draw small circles context.arc(0, 0, _option.canvasH / 6.5, sAngle + _option.baseRadian, sAngle, false); context.fill(); //Product drawing context.fillStyle = "#fff"; let fontWeight = _option.canvasH / 100 * 5; //Text fit according to canvas width let lineHeight = _option.canvasH / 15; //Row height context.font = `$px Microsoft YaHei`; let tranX = 0 + Math.cos(sAngle + _option.baseRadian / 2) * _option.canvasH / 2.25; let tranY = 0 + Math.sin(sAngle + _option.baseRadian / 2) * _option.canvasH / 2.25; context.translate(tranX, tranY); context.rotate(sAngle + _option.baseRadian / 2 + Math.PI / 2); let textTimes = Math.ceil(_option.productsList[index].length / _option.wordSub) for (let j = 0; j < textTimes; j++) { context.fillText(_option.productsList[index].substring(_option.wordSub * j, _option.wordSub * ( j + 1)), -context.measureText( _option.productsList[index] .substring(_option.wordSub * j, _option.wordSub * (j + 1))).width / 2, lineHeight * (j + 1)); } context.restore(); } //Draw click button F drawClick(_option); } //end //Draw click button function drawClick(_option) { _option.context.drawImage(_option.cacheImg, 0 - _option.cacheImg.width / 2, 0 - (_option.cacheImg .height / 2) - ((1 - (_option.cacheImg.width / _option.cacheImg.height)) * _option.cacheImg.height / 2)); //Old scheme deleted by mistake // let img = new Image(); // img.onload = function () { // //This code calculates the ratio of width to height of the picture so that the displayed picture is in the same proportion and then absolutely centered // _option.context.drawImage(img, 0 - (_option.canvasH / 3.2 * (img.width / img.height)) / 2, // 0 - _option.canvasH / 6.4 - (1 - (img.width / img.height)) * _option.canvasH / 6.4, // _option.canvasH / 3.2 * (img.width / img.height), // _option.canvasH / 3.2); // //Register after click time load //registeClick(_option); // } // img.src = _option.clickImg; } //end //Register click event to judge that the trigger event is not in the coordinate range of clickImg (last write) //Click and execute ajax to get the winning array first, then rotate to the winning position according to the data (fixed first) function registeClick(_option) { _option.canvas.onclick = function () { console.log(_option.flagTimes); if (_option.flagTimes < _option.frequency) { _option.flagTimes++; /* Execute ajax here to get the prize. I'll use fake data instead */ let lucy = "Ha ha, just be happy"; //Simulated prize let position = _option.productsList.indexOf(lucy) //Prize location _option.luckPosition = position; //Bind Awards console.log(_option.luckPosition); //test // drawClick(_option); _option.timer = setInterval(function () { //Judgment formula ra angle * radian > = 360 radian * number of turns (since the starting angle of the pointer upward turntable starts from 90 clockwise) //-90 degrees - half the default angle - product position //The accuracy of the position is not verified, but it seems to be almost the same // It's a bad speed change. It's time to update if (_option.roateRadian * Math.PI / 180 <= Math.PI * 2 * 2 - Math.PI / 2 - _option.baseRadian / 2 - _option.baseRadian * _option.luckPosition) { _option.roateRadian += 5; } else if (_option.roateRadian * Math.PI / 180 <= Math.PI * 2 * 2.5 - Math.PI / 2 - _option.baseRadian / 2 - _option.baseRadian * _option.luckPosition) { _option.roateRadian += 3; } else if (_option.roateRadian * Math.PI / 180 >= Math.PI * 2 * 3 - Math.PI / 2 - _option.baseRadian / 2 - _option.baseRadian * _option.luckPosition) { clearPromise(_option).then(function (result) { //Recovery angle _option.roateRadian = 0; //Delay 0.8 seconds to execute award winning method setTimeout(() => { console.log(result); success(_option) }, 800); }).catch(function () { console.log("Wrong.") }); return; //If you do not add return, you will execute it several times after clearing!!! } else { _option.roateRadian += 1; } drawProducts(_option); }) //set end } } //onclick end } // end //Used to clear interval function clearPromise(_option) { clearInterval(_option.timer); return new Promise(function (resolve, reject) { resolve('OK'); }); } //end //Successfully pop up the message because the page didn't write first function success(_option) { if (_option.successId) { let succ = document.getElementById(_option.successId); succ.style.display = 'block'; $("#code").barcode("13756606900", "code128", { barWidth: 2, barHeight: 80, moduleSize: 5, showHRI: false, addQuietZone: true, marginHRI: 0, bgColor: "", color: "#000", fontSize: 12, output: "css", posX: 0, posY: 0 }); } }//end } window.onload = function () { var option = { id: "canvas", textlist: ["Dad's here", "I'll give your father an orange", "Hold it,I'll leave you the oranges", "Ha ha, just be happy", "Hello, I'm Hello, everyone", "Adasiva Kunis", "nihao", "ooo", "22", "333", "44", "55" ], backgroundImg: "./images/background.jpg", clickImg: "./images/turn.png", alternateColor: "#7575ff", alternateColor2: "#5f59ff", stratRadian: Math.PI / 180 * 0, wordSub: 3, successId: "okokok", frequency: 1, } initLucky(option); } //call </script>

3.github address https://github.com/a578024797/lucky finally file

31 January 2020, 09:46 | Views: 9635

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