opengl advanced lighting point shadow

Official documents Point shadow Advanced lighting This technology is called point light shadow, which used to be called omnidirectional shadow maps. The algorithm is similar to directional shadow mapping: we generate a depth map from the perspective of light, sample the depth map based on the current fragment position, and then compare the ...

Posted on Sat, 25 Sep 2021 04:34:20 -0400 by abriggs

Advanced data of opengl

Note: the original English version is preferred Advanced data of openglCN concept In this section, we will discuss some more interesting buffer functions and how we can use texture objects to store a large amount of data (the texture part has not been completed).When we bind a buffer to GL_ARRAY_BUFFER is a vertex array buffer, but we can al ...

Posted on Wed, 08 Sep 2021 05:29:25 -0400 by artizan