RenderTexture of CommandBuffer learning
1, What is RenderTexture
A special Texture type in Unity. The provider inherits Texture Texture objects are divided into two types by visitors:
One is that the server side is created in the video memory and accessed by the GPU The other is that the client side is created in memory and accesse ...
Posted on Sun, 28 Nov 2021 02:01:44 -0500 by Madzz
Welcome to my official account, reply to 001 Google programming specification. O_o >_< o_O O_o ~_~ o_O Hello, I'm Jizhi horizon. This article introduces the method of deploying yolov3 and yolov4 using deep stream 6.0. yolo series are widely used target detection algorithms in engineering, especially from yo ...
Posted on Fri, 26 Nov 2021 01:51:12 -0500 by reyjrar
Welcome to my official account, reply to 001 Google programming specification. O_o >_< o_O O_o ~_~ o_O this article talks about how to use memory padding in GPU CUDA Programming to avoid bank conflict.1,Shared memory shared memory is a small, low latency on-chip memory, which is hundreds of times faster than global ...
Posted on Mon, 22 Nov 2021 15:12:15 -0500 by abhic
CUDA parallel programming
Basic idea of parallel
Parallel detailed design
Step 1: apply for CPU and GPU memory space and initialize and copy data.
Step 2: design bodyForce function
Step 3: design integrate_position function
Optimization 1 - BLOCK_STEP introduction and ...
Posted on Mon, 08 Nov 2021 11:48:14 -0500 by evan18h
Working principle and significance of PLANEInitialization and function of plan
DRM PLANE_ The framebuffer receives the data, constructs the prototype of the displayed image, and sends the image to & DRM after clipping and scaling_ crtc. In addition, through drm_plane_state to provide image rotation function. ...
Posted on Sun, 12 Sep 2021 22:33:20 -0400 by cheshil