Unity3D Development -- Hikvision camera SDK integration

In recent days, I have sorted out the development projects in the office computer, deleted some test projects, and found that some of the test Demo that I have done before can still be used.Code engineering upload to link: https://pan.baidu.com/s/13-rTaeVLtcX0KzHy2RT5Ow Extraction code: g0u2The SDK of Hikvision that I use here is relatively o ...

Posted on Mon, 18 May 2020 06:29:13 -0400 by siefkencp

Vuforia 7 dynamically loading a DataSet

Since the project needs to dynamically add, delete and modify the recognition map, and does not use cloud recognition, it is necessary to move the dat file and xml file of Vuforia separately for dynamic loading. The code is as follows: using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using Vuf ...

Posted on Thu, 30 Apr 2020 18:49:06 -0400 by jamey

HTML+LayUI+WebApi simple personal beginner 's demo course -- "the road of.Net stepping on the pit"

Extras: Take on the last one. The first part is mainly about the use of LayUI. I'm too excited to write code by hand. In fact, this project uses Unity, the IOC framework. After all, people should have dreams. If you are interested in it, you can learn about it yourself. Later, I will talk about my personal opinions on IOC and DI and the use of ...

Posted on Tue, 28 Apr 2020 07:25:11 -0400 by Dedix

The first round of 2019 finishing of Unity game framework building

Yesterday, we sorted out the eighth example. After finishing, I learned the first function of the class: the collection of methods, and the Obselete API. And in the process of sorting out, we implemented our new agreement and rules: first, make sure the function is effective, and then make changes and deletions. Today, let's move on to the nin ...

Posted on Sun, 12 Apr 2020 01:03:27 -0400 by naveendk.55

[wonderful demand] communication between Unity and UE4-02

In the previous article, I have finished reading the IP address in the TXT. Next, I want to realize the UDP communication function in Unity UPDManager, the script mounted on the showcase panel, is mainly responsible for UDP communication with UE4 Here is the code for UPDManager.cs using UnityEngine; using System.Ne ...

Posted on Sat, 04 Apr 2020 06:25:10 -0400 by kidbrax

Write your own Web front-end framework

"Happy new year first!" Preface Recently, I have been watching the live broadcast of Alibaba's front-end p6 architect training program of Brain Institute. Yesterday was a wonderful one. It's about a set of architectures, which are called "driver frameworks.". Let's summarize today. Some sk ...

Posted on Fri, 03 Apr 2020 12:17:17 -0400 by cordex

Introduction to Unity GUI

If you have studied C, the GUI of Unity should be well understood. It can be regarded as the user interaction control of. net. In fact, it should look like this, similar to Button,Label,Textbox These are all in the GUI. It can also be added or deleted at any time. So it's still very simple.   but UnityGUI control ...

Posted on Thu, 02 Apr 2020 14:53:03 -0400 by integravtec

C# IoC Learning Notes

1. Introduction IoC-Invertion of Control, or Control Inversion, is a programming idea. Preliminary understanding of several concepts: Dependency: is the association, meaning that one class depends on another class. Dependency on Inverted Principle (DIP): One of the six principles of design mode is a software architecture design principle. Contr ...

Posted on Thu, 19 Mar 2020 22:58:05 -0400 by marco839

Introduction to Admob Unity Advertising Plugin Project, Unity Development Profit Ideas

Introduction to Admob Unity Plugin Admob Unity Plugin provides a way to integrate admob advertising into Unity3D Game and u3d applications.You can use it for Unity iOS and Android App with the same c# or js code. Is Unity3d's Admob SDK plug-in, which makes it easier for js and c# developers to add Google ads to Unity3d games, support iOS and A ...

Posted on Tue, 17 Mar 2020 13:17:28 -0400 by shoebappa

[unityshader] energy shield and simple interaction

Design sketch This is the experience after watching station b av70029953. Because csdn has a picture size limit, it subtracts points appropriately. The effect in the figure is the contraction of the energy shield and the collision interaction effect with the outside collider. Prepare model (BLENDER) U ...

Posted on Sun, 15 Mar 2020 01:09:31 -0400 by unerd.co.uk