Learning from beginning to end of Android cultivation manual Kotlin [complete]

Sharing of previous articles Click jump = > stay up late and fight Android again from bronze to King - development efficiency plug-in Click jump = > unity particle special effects series - Tornado preform is ready, and the unitypackage package can be used directly! Click jump = > my sister asked me to unlock the new skills of dolls: ...

Posted on Mon, 06 Dec 2021 15:55:24 -0500 by shastry

Some space conversion methods in unity

1 model space - world space - observation space - clipping space Modeling is carried out in model space, and the coordinates of the model are represented in model space.   When the model is placed in the world coordinate system, the coordinates in world space are used to express the position of a model, so a corresponding point on the mod ...

Posted on Fri, 03 Dec 2021 05:35:48 -0500 by Hopps

Unity game production

3D games and programming Homework 6 Experimental content Intelligent patrol Submission requirements:Game design requirements: Create a map and several patrols (using animation);Each patrol takes a convex polygon with 3 ~ 5 sides, and the position data is the relative address. That is, determine the next target position each time and c ...

Posted on Thu, 02 Dec 2021 19:17:48 -0500 by gio2k

Dungeon escape for ML-Agents case

This case is derived from the official ML-Agents example, Github address: https://github.com/Unity-Technologies/ml-agents This is a detailed accompanying explanation. This article is based on two previous articles I have published. It is necessary to have some knowledge of ML-Agents. For more information, see: Use of ML-Agents for Unity Enhanc ...

Posted on Mon, 29 Nov 2021 14:00:04 -0500 by h3ktlk

GF framework + XIL project integration

Project unity version: 2020.3.18f1 XIL version: commissions on Oct 26, 2021 GameFramework version: commitments on Sep 28, 2021 UnityGameFramework version: commissions on Oct 28, 2021 StarForce version: commissions on Aug 9, 2021 HFS version: 2.3 Project cloning: StarForce clone Repository: https://github.com/EllanJiang/StarForce UnityGameFr ...

Posted on Thu, 25 Nov 2021 19:06:57 -0500 by Base

Unity WebGL steps on the same pit

1. Get profile information dynamically Configuration files are generally placed in the streamaassets folder. After packaging, this folder will be in the folder generated by packaging, which is convenient for changing configuration information in the future. In the code, get the location of the folder through Application.streamingAssetsPa ...

Posted on Tue, 23 Nov 2021 02:07:38 -0500 by DJTim666

Unity - skill system

Unity skill system (II) Unity skill system (I) Demo presentation: 5, Skill management and release 1.CharacterSkillSystem Skill system class, which provides skill release methods for external (skill buttons, keys); Skill release logic: Determine the conditions in order. If they are true, how to continue. Otherwise, return; Finally, call the D ...

Posted on Thu, 11 Nov 2021 06:15:49 -0500 by snrecords

Crawler in ML agents case

This case comes from the official example of ML agents, Github address: https://github.com/Unity-Technologies/ml-agents Based on my previous two articles, I need to know about ml agents. For details, see: The use of ML agents in Unity reinforcement learning,Ml agents command and configuration. reference material: Ml agents (x) Crawler The t ...

Posted on Tue, 09 Nov 2021 17:03:45 -0500 by casbboy

Teach you to do FSM state machine in Unity

        The introduction of FSM state machine Baidu Bing has a lot. I won't talk about it here. I mainly talk about how to realize it. One of the main advantages of state machine is that it can handle complex states, such as fist, leg, jump, rubbing and other relationships in fighting games. If it is only writ ...

Posted on Fri, 05 Nov 2021 00:32:54 -0400 by gli

Simple understanding of GPU Instancing

GPU Instancing overview:         Common static and dynamic batch combination are optimized on the CPU side, while GPU Instancing is optimized on the GPU side. The core idea is that it is sometimes a waste to use a Draw Call to make the GPU render an object. It is better to use a Draw Call to make the GPU ren ...

Posted on Tue, 02 Nov 2021 21:48:42 -0400 by shu