Unity3D -- Automatically generate animations

We have many sub-objects in a Prefab, and currently prefab uses a lot of animation states. If you want to change the properties of the Prefab animation in the Idle again, a more violent method is to change the properties that need to be changed directly in the Idle animation to K out, but if the animation changes, we ne ...

Posted on Thu, 16 Jul 2020 11:27:46 -0400 by mandred

Unity3D-iOS calls the native application details interface (which pops up directly in the game)

It could have been through Unity Application.OpenUrl However, there is another way above iOS6 to pop up the evaluation box in the application Then I added a function to the previous NativeShare, and it can be used. Look at the previous code here: Unity3D - Implementation of calling IOS native sharing  The first is the. h file: #import &lt ...

Posted on Tue, 14 Jul 2020 11:41:19 -0400 by skoobi

[ asp.net Core series] 14 IOC in. Net core

0. Preface Through the previous articles, we learned how to implement the basic architecture of the project: data source, routing settings, encryption and authentication. In the implementation, we will encounter such a problem: when we have more and more business classes and data sources, we can't assign values to each instance through common m ...

Posted on Sat, 27 Jun 2020 21:48:42 -0400 by truman

UnityStandardAsset project, source code analysis_ 4_ Racing game [AI control]_ AI mechanism

Address of the previous chapter: UnityStandardAsset project, source code analysis_ 4_ Racing game [player control]_ Camera control In the previous chapters, we have analyzed most of the mechanisms of racing games, and Unity also provides different control modes - AI control. As its name implies, AI is u ...

Posted on Fri, 26 Jun 2020 23:41:23 -0400 by dotbob

UnityStandardAsset project, source code analysis_ 2_ Racing game [player control]_ Vehicle core control

Address of the previous chapter: UnityStandardAsset project, source code analysis_ 1_ Racing game [player control]_ input system In the previous chapter, we learned the general process of vehicle control, and analyzed the input system, that is, those classes were called during the process from the play ...

Posted on Wed, 24 Jun 2020 02:35:42 -0400 by noirsith

Unity StanderShader Series 1 -- forwardbase source code analysis

Source code analysis of unity standershaderforwardbase Article catalog Source code analysis of unity standershaderforwardbase Vertex Processing Input structure - VertexInput Output structure - vertex output forwardbase Vertex function -vertForwardBase VertexGIForward tangentToWorldAndPackedData ...

Posted on Tue, 23 Jun 2020 03:34:24 -0400 by RobM

[Unity] Unity embedded Web Mining record - ULiteWebView

[Unity] Unity embedded Web Mining record - ULiteWebView preface The project needs to require Unity project to interact with H5, which is really difficult for me. However, the good thing is that the Kung Fu is not inferior to the intentional people. After constant exploration, they have found a solut ...

Posted on Fri, 19 Jun 2020 05:45:31 -0400 by phpusers

Come on! Learn the hand game protection of reversion

With the development of mobile games, the reverse escape technology of mobile games is becoming more and more mature, especially in the aspect of Android. There are many kinds of breakthrough articles. Comparatively speaking, there are few reverse analysis articles about mobile games in iOS. Lu Xinyao, ...

Posted on Tue, 09 Jun 2020 04:04:28 -0400 by plutarck

Unity3D Development -- Hikvision camera SDK integration

In recent days, I have sorted out the development projects in the office computer, deleted some test projects, and found that some of the test Demo that I have done before can still be used.Code engineering upload to link: https://pan.baidu.com/s/13-rTaeVLtcX0KzHy2RT5Ow Extraction code: g0u2The SDK of Hikvision that I use here is relatively o ...

Posted on Mon, 18 May 2020 06:29:13 -0400 by siefkencp

Vuforia 7 dynamically loading a DataSet

Since the project needs to dynamically add, delete and modify the recognition map, and does not use cloud recognition, it is necessary to move the dat file and xml file of Vuforia separately for dynamic loading. The code is as follows: using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using Vuf ...

Posted on Thu, 30 Apr 2020 18:49:06 -0400 by jamey