Intelligent patrol

Intelligent patrol Submission requirements:Game design requirements: Create a map and several patrols (using animation);Each patrol takes a convex polygon with 3 ~ 5 sides, and the position data is the relative address. That is, determine the next target position each time and calculate with your current position as the origin;If the patrol ...

Posted on Sun, 05 Dec 2021 03:48:45 -0500 by QbertsBrother

RenderTexture of CommandBuffer learning

RenderTexture of CommandBuffer learning 1, What is RenderTexture A special Texture type in Unity. The provider inherits Texture Texture objects are divided into two types by visitors: One is that the server side is created in the video memory and accessed by the GPU The other is that the client side is created in memory and accesse ...

Posted on Sun, 28 Nov 2021 02:01:44 -0500 by Madzz

Introduction to graphics: image binarization

       Recently, the project has done image processing and grid processing. By the way, I'll write a few blogs.        Binarization treatment        In image processing, the general image (color image) carries too much information, which is not suitable fo ...

Posted on Sun, 31 Oct 2021 16:05:34 -0400 by jonnyw6969

unity3d_ shoot out

Write a simple mouse flying saucer (Hit UFO) game Game content requirements: The game has n round s, each containing 10 trial s;The color, size, launch position, speed, angle and number of simultaneous occurrences of each trial may vary. They are controlled by the round's ruler;The flying saucers of each trial are random, and the overall diff ...

Posted on Wed, 20 Oct 2021 12:57:20 -0400 by rline101

Simple priest and devil games with Unity3D

Simple priest and devil games with Unity3D Project Address Priest and Devil Game Finish Effects Realization Experience The game is developed in MVC mode. First determine the game interface components: Components of the game interface can design the view part of the pattern development structure: You can see that the game interface c ...

Posted on Sat, 09 Oct 2021 13:59:55 -0400 by bsteimel

HW2_ Space and motion MVC architecture

A brief answer and program verification (1) The essence of game object movement Use matrix transformation (translation, rotation, scaling) to change the spatial attributes of game objects, (2) Three methods to realize parabolic motion of objects Method1: directly modify position in transform public class Motion1 : MonoBehaviour { // U ...

Posted on Fri, 08 Oct 2021 15:07:23 -0400 by AliceG

3D sandbox game development log 3 - famine style battle third person controller

journal I haven't written a log for many days. In fact, I've done a lot of things recently, but I've been too lazy to record, so I'll make up the previous log before continuing development these two days Well, it's worth mentioning that we have found several suitable resources recently. The days are really looking forward to more and more^_ ...

Posted on Thu, 16 Sep 2021 22:54:03 -0400 by veronicabend

Unity uses IAP to access Apple Store

Use version Unity 2019.4.7 IAP version 2.3.0 Preface take notes to avoid forgetting to learn Unity official document link UnityIAP official document First, you need to register at the Apple Developer Center This is done with reference to official documents Apple Developer Center configuration tutorial Then import IAP into Unity You can directl ...

Posted on Wed, 08 Sep 2021 17:32:31 -0400 by itguysam

unity3d: vector calculation, AOE graphics intersection

Shortest distance from point to line /// <summary> ///The trigonometric function method calculates the square of the shortest vertical distance from X to the straight line x0 as the starting point and u as the unit vector /// </summary> ///< param name = "x0" > starting point < / param &gt ...

Posted on Wed, 08 Sep 2021 00:58:38 -0400 by ranam