UE4 makes a simple analysis on the source of Slomo
This paper makes a simple analysis of the source of Slomo.
Slomo is used to pass the setting value to settimedivision:
//UE_4.26\Engine\Source\Runtime\Engine\Private\CheatManager.cpp
void UCheatManager::Slomo(float NewTimeDilation)
{
GetOuterAPlayerController()->GetWorldSettings()->SetTimeDilation(NewTimeDilation);
}
Settimedivision ...
Posted on Fri, 03 Dec 2021 12:03:22 -0500 by suzuki
[UE ยท blueprint bottom layer] understand NativeClass, GeneratedClass, BlueprintClass and ParentClass
This article will give an in-depth explanation of several UClass member variables NativeClass, GeneratedClass, BlueprintClass and ParentClass of the blueprint class UBlueprint. After reading it, you will have a new understanding of the blueprint. The content of this article is very dry and difficult to learn. It is recommended to read the expla ...
Posted on Wed, 01 Dec 2021 00:41:09 -0500 by gladiator83x
Unreal Custom Editor
What do you get after reading?
Export, import, overwrite custom resources
The effect is as follows Export, you can see an additional file suffixed with simpAnim on the desktop
Import, import the file we exported above, you can see the value inside or 18 after import
Overwrite, we will modify the Value in the original file and drag in the ...
Posted on Fri, 03 Sep 2021 00:11:14 -0400 by sstoveld