Introduction to graphics: image binarization
Recently, the project has done image processing and grid processing. By the way, I'...
Quick learning TypeScript - concise and key manual - Volume 2
👉 About the author As we all know, life is a long process, constantly overcoming difficulties and constantly reflecting ...
Unity notes - 12 - exercise item weapon module - Second Edition
Unity notes - 12 - exercise item weapon module - Second Edition
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Unity uses IAP to access Apple Store
Use version Unity 2019.4.7 IAP version 2.3.0 Preface take notes to avoid forgetting to learn Unity official document lin...
Unity3D -- Automatically generate animations
We have many sub-objects in a Prefab, and currently prefab uses a lot of animation states. If you want to change the pro...
Unity3D-iOS calls the native application details interface (which pops up directly in the game)
It could have been through Unity Application.OpenUrl However, there is another way above iOS6 to pop up the evaluation b...
UnityStandardAsset project, source code analysis_ 4_ Racing game [AI control]_ AI mechanism
Address of the previous chapter: UnityStandardAsset project, source code analysis_ 4_ Racing game [player control]_ Came...
Unity StanderShader Series 1 -- forwardbase source code analysis
Source code analysis of unity standershaderforwardbase Article catalog Source code analysis of unity standershaderfor...
Come on! Learn the hand game protection of reversion
With the development of mobile games, the reverse escape technology of mobile games is becoming more and more mature, es...
socket network communication module based on Unity
Establish connection and event distribution 1, Client 1. Define a message body. When the server communicates with the cl...
The 15th expansion of Unity editor: NGUI mass replacement atlas tool
NGUI batch replace atlas tool Tool purpose Because the project needs to realize the skin changing function, i.e. multiple sets of UI atlas, provide t...
GameFreamWork framework -- Application of event system
Event system is widely used, which is very helpful for processing player data (player gold, experience, level), making data call many times, reducing ...
Display the current process memory usage value in Unity3D by calling CPP DLL under PC
After parsing MIDI, CSharp wants to write a memory occupation display. Generally, when writing CPP programs, it likes to check the memory and prevent ...